Buzby
Senior Member
Hi,
I'm simulating code for a project which involves the mathematical representation of locations in a 2D space using polar coordinates. The finished device will not have any display relating to the coordinates, just a Yes/No result.
It's a real pain in the a**e trying to visualise what the coordinates represent when they are changing, so I wrote a little VB programme to display the relevant vectors and positions in real-time polar fashion.
The VB is written to use a com port to accept input from a serout or similar, but this means I need to run the PICAXE code on a real chip.
I'm not able at the moment to run on a real chip, and even if I was, I would still like to prove my code before building the hardware.
I asked before about how to get the simulator talking to another application ( http://www.picaxeforum.co.uk/showthread.php?23078-Access-to-PE-variables-from-DDE-or-OLE-Client ), and was informed that PE6 would have 'named pipes' to perform this function.
I'm fairly sure these 'pipes' are what PE6 uses to drive the simulation of Rudolph and co., but I can't find any information on how to use them.
Is there any documentation available showing how to use these 'pipes' ?
Cheers,
Buzby
I'm simulating code for a project which involves the mathematical representation of locations in a 2D space using polar coordinates. The finished device will not have any display relating to the coordinates, just a Yes/No result.
It's a real pain in the a**e trying to visualise what the coordinates represent when they are changing, so I wrote a little VB programme to display the relevant vectors and positions in real-time polar fashion.
The VB is written to use a com port to accept input from a serout or similar, but this means I need to run the PICAXE code on a real chip.
I'm not able at the moment to run on a real chip, and even if I was, I would still like to prove my code before building the hardware.
I asked before about how to get the simulator talking to another application ( http://www.picaxeforum.co.uk/showthread.php?23078-Access-to-PE-variables-from-DDE-or-OLE-Client ), and was informed that PE6 would have 'named pipes' to perform this function.
I'm fairly sure these 'pipes' are what PE6 uses to drive the simulation of Rudolph and co., but I can't find any information on how to use them.
Is there any documentation available showing how to use these 'pipes' ?
Cheers,
Buzby